UI/UX
Design you can put your hands on
We design interfaces in working sessions with the people who will use them: paper first, clickable prototypes next, polished screens last.
Materials we work with
Paper and pens
The fastest way to explore ideas with a group. Nobody is precious about a sketch, so everyone contributes.
Clickable prototypes
Tested with a handful of real users on the riskiest journeys. We watch, take notes and change things the same week.
Component kit
A documented set of buttons, forms, cards and patterns, sized for touch and checked for contrast, shared by designers and developers.
Words
Labels, error messages, empty states. Interface copy is design work, and we write it with you.
Sessions we run
- Journey mapping with staff or customers
- Sketch-and-vote sessions for key screens
- Usability tests you can watch live
- Design reviews with developers present
What you receive
- Journey maps and decisions log
- Tested prototype
- Final screen designs with states
- Component kit with usage notes
- Accessibility annotations